

And more: Berserkers, runestones, Varangian adventurers, new decisions and other highlights from the exciting history of the Norse people.New Art and Music: Original art and musical score to enhance your playing experience.New Cultural Content: Special Norse dynastic legacies, Norse blot sacrifices, trials by combat and cultural innovations, as well as numerous new events for additional color.Jomsvikings and Shieldmaidens: Norse holy warriors and stalwart shieldmaidens take up arms on your behalf, while poet characters can compose stinging rebukes or romantic overtures.Norse Adventurer Realms: Norse characters may abandon their own homes and lead hosts into foreign lands to establish their own kingdoms.Northern Lords offer new events and cultural themes related to Norse society: Leaders had to prove themselves as warriors, yes, but also as judges and governors. Cultural Divergence: Split from your traditional culture, adapting it into something new that better fits your aspirations.įlavor packs Title and Quick descriptionīest known as fierce raiders from a land of snow and legend, the Norse were a complex society where loyalty was based on more than a noble bloodline.Hybrid Cultures: Make the most of a multicultural realm, developing a new way of life that is specifically adapted to your population and geography.


Inspired People: Talented artists, craftspeople and thinkers can work on new projects, adding treasures and artifacts to your court.Grandeur: Increase the quality of life at your court with fancier trappings and better food, all the better to impress your rivals and attract higher quality guests.Hold Court: Interact with vassals and courtiers as they come to you with their problems, seeking a royal judgment.Throne Room: A visual representation of your royal court will reflect all the accumulated majesty and prestige of your dynasty.The expansion adds new ways to interact with the characters in your kingdom or empire, as well as major changes to the cultural system of the game, adding greater dynamism and historical fluidity. Make decisions that will smooth the troubled waters in your kingdom, while impressing visitors with your collection of masterpieces and relics. How will you rule when your subjects come to you with their complaints? Building the grandest court in the world may please your vassals and attract interesting people, but it also gives your complaining courtiers a place to find you. Gather information for blackmailing purposes or call in favors whenever your plans need an extra bit of influence.Seduce other characters for love or political power.Recruit agents to assist your schemes to undermine or murder anyone who stands between you and power.Use your spymaster to discover plots against your dynasty and your rule.Supplement your income with ransomed prisoners or raiding parties on neighboring realms.Hire mercenaries and Holy Orders for your major wars.Research new technologies to increase the wealth and military might of your realm.Recruit man-at-arms units and powerful knights to supplement your royal levies.Violent characters may develop a fearsome reputation, cowering your timid subjects into obedience with the dread you inspire.But what do you do if the legal heir is not quite up to the job? Choose appropriate guardians for your heirs, or train them yourself.Acquire character traits that will guide your actions, but beware if you act against your nature! The stress from denying your truest self could bring a new host of troubles!.Adopt one of five different lifestyles, perfecting your skills in military strategy or kingdom management.Knights, peasant revolts, pilgrimages, Viking raiders.experience the drama and pageantry of the Middle Ages.Be a pious king to bring the religious powers to your side, or strike out on your own, designing your own splinter religion and earning everlasting fame or eternal damnation.Gather new lands and titles to cement your legacy. Guide a dynasty through the centuries, ensuring the security and power of each new generation.Choose a royal or noble house from a number of realms on a map that stretches from Iceland to India, from the Arctic Circle to Central Africa.
